While I was sitting at the Orlando International Airport with a few hours to kill before my flight yesterday, thought it would be interesting to write about my experience from the morning.Prelude to the story: think about how much airport security blows. The hassles, the lines…must be an easier way, right?
When I flew out of Orlando, first thing I noticed was that security was divided up based on your ‘ranking’ as a traveler- Family, Casual, and Expert. There are a few airports experimenting with this (more deets), but this was the first time I’ve seen it first hand. After making a quick and probably unfair assessment of the three lines, I decided Expert was probably the route I should take even though I’m not sure I am one. But I kept an eye on how things were going in each line to see if this segregation was actually working and making security a less problematic process.
Overall I think it worked quite well (for most people). For me, especially after having a horrific security experience at another airport a couple weeks ago, have to say I was loving the ease of the experience.
Expert
As you would expect, the smoothest sailing of the 3. Everyone in this line had no more than two (compact) bags, said little or nothing at all to fellow passengers (even the ones who appeared to be traveling in pairs or groups). Plenty of casually dressed people in this line, many college-age and twenty-somethings. Lack of business suited-up professionals was likely due to it being a holiday, but not surprisingly its not hard to pick out the business travelers.
The flow of the line was fast, faster, fastest. If you didn’t know the motions, people cut in front of you. Asked to go through the metal detector again? TSA agents asked you to step aside so more experienced and seasoned travelers could breeze through while you got your shit together (and no, I didn’t have to go through a second time). If you weren’t fast in collecting your stuff after it went through the X-Ray, people pushed things aside in order to grab their gear and get the hell out of there. A cold and efficient machine overall, and I can’t say that I minded one bit. From the time I stepped into line till I got my bag and was walking to the gate—approx 5 minutes (and it was fairly crowded, too).
Casual
An interesting observation- there were many people (mostly younger, but even some older) who hesitated noticeably between the Expert and Casual line. I saw people look at both signs, look at each other, move towards one line but still keeping an eye on the other, wondering if they were in fact “experts”. It also appeared that since many people who normally travel for business were, today, traveling for a holiday, they seemed to be torn as to whether they were still considered an Expert on this day. In my opinion, “expert” may not have been the right tag, as the majority of people probably wouldn’t use that word to describe themselves (just like even truly wealthy people often don’t consider themselves as such).
The line appeared to be just about as smooth as the Expert line, but moved slower as many people had larger bags, or multiple bags, and I noticed many more people being asked to go through security a second time. Relatively little to none of the line-jumping or “please-step-aside” attitudes of the Expert line. TSA agents seemed slightly (but not much) more patient, speed was a little more relaxed and there wasn’t a break-neck race to gather your stuff after X-Ray.
Family
Absolute chaos. Children screaming, little boys who didn’t want to give up their back packs or toys, Mothers trying to hold two kids at once while trying to take off their own shoes and jewelry, Dad’s trying to wrangle 5 or 6 bags up onto the conveyor, many times realizing that one or more of their bags was in fact too big to fit. Getting through the metal detector seemed to be an ordeal for many, as kids were either too excited and ran through without their parents, or hesitated and didn’t want to put their toys on the conveyer or in the bins. I saw TSA agents waiting patiently for people and rarely hurrying or snapping at anyone (not sure if this is always the case, though).
The frustration of various families didn’t seem to be directed at others but rather at themselves- for their kids behavior (perhaps feeling like others would assume they didn’t have control of their kids), for making a mistake and going through the detector with keys in their pockets, for dropping a bag off the conveyor after it went through X-Ray. I think the biggest difference was that travelers in the Family line seemed to be the most willing to accept the mistakes of other travelers, maybe because they were cognizant of the fact that they themselves were often holding up the line and creating bottle-necks in the process.
**I found it pretty interesting to be a part of, and it seemed that for most people around me, this was the first time they had encountered such a system, too. I can say that, in overhearing snippets of conversations in the Expert line, people seemed quite happy that the separations were in place.
Anyone else have any experiences to relate? A few other airports have similar systems- do you think this type of setup works? Or does it create a further divide between experts and novice travelers? Between first class and coach?
And from a brand perspective, what role could an airline potentially play here- if any?
Share ideas that inspire. FALLON PLANNERS (and co-conspirators) are freely invited to post trends, commentary, obscure ephemera and insightful rants regarding the experience of branding.
Tuesday, May 27, 2008
Tagging People At The Airport
Posted by
avin
at
5/27/2008 01:02:00 AM
4
comments
Labels: Culture, Tourism, Travel, Trend, what's next
Monday, March 10, 2008
Virtuality: iPhone In 3D
Been a while since I posted about Virtuality. In addition to the fact that Second Life kills my laptop and slows it to a grinding halt, I've also been waiting to see where the virtual trend went- what would be the next evolution using virtual worlds as a jump off point, how it might go more mainstream, particularly how it might remove the experience from being tethered to a computer...While buzzing through the RSS feeds this morning, I came across this over at Virtual World News. BOXfab is a start up that designs products that enhance existing technologies (that's probably simplifying it way too much, but you get the idea). Their first product (as far as I can tell from their website) is a virtual reality headset for the iPhone. Basically, it turns the iPhone screen and display into a 3D, heads up display. The user puts on a special headset and is ready for a fully immersed experience.
From the site:
"A Virtual Reality display device which uses the iPhone as the viewing plate so that it becomes a wearable virtual headset simply by clipping on a special attachment. The device can network with other uses for shared virtual experiences and uses the tilt sensor of the iPhone plus a proprietary left-right tracker to provide a truly immersive experience.
"Special close-view depixelization flat optics turn the iPhone screen into a 3 dimensional window into another world. The under $200.00 design provides the functionality of devices costing thousands of dollars more. Three versions: A. Hand-Held. B. Wearable. C. Deskmount."
Bringing virtual reality to the iPhone could turn out to be a big move and a significant evolution of the trend. Sure, wearing the headset could be a little clunky and odd to wear in public. But I respect the push to take the idea that is at the core of virtual worlds- bringing a visual, 3D component to the social experiences we have online- in a new direction. And, as they point out over at VWN, this device may not be the answer or necessarily the future, but it gives us a glimpse into some possibilities.
Posted by
avin
at
3/10/2008 12:08:00 PM
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Labels: apple, CONNECTED SELF, futurist, iphone, virtual reality, virtuality, virtualworlds, web 3.0, what's next
Tuesday, February 26, 2008
Brand Action: Whole Foods Getting Rid Of Disposable Plastic Bags
Happy to see this initiative starting to take at least some hold on our side of the pond. Across all its stores on April 22nd (Earth Day), Whole foods will cut the "plastic" out of "paper or plastic".
The company is trying to make the transition easy for shoppers accustomed to plastic by providing an array of options:
"We make it easy by offering a wide selection of reusable bags for sale at our stores — check out our “Better Bag” — only 99 cents and it’s made from recycled plastic bottles. Helping the environment in two ways!" (from their website).
Disposable bags have long been discouraged in many European countries (Ireland recently joined the cause, instituting a tax on bags to get people motivated) and earlier this year even China stepped up.
A smart move and something that all of us can do in our collective effort to fight pollution, and fits well with Whole Foods vision on sustainability and our future.
And also, maybe it'll help offset some of the backlash that co-founder John Mackey caused with his message board blunder last year. Hope you learned your lesson, John (just remember: Transparency).
Posted by
avin
at
2/26/2008 12:29:00 PM
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Labels: Brand Action, Conscious Consumption, Eco Future, green living, Social Movement, what's next
Monday, February 04, 2008
Reebok: Perfectville Still Just A Town of One
Speaking of a smart post Superbowl ad, check out Reeboks angle in:
Not only did they (like Miller High Life) avoid the nearly $3 million pricetag, but they built up some buzz and interest with their Perfectville microsite in the days leading up to the game, and they tapped into something that was a BIG deal for those of us who love football: the prospect that the perfect season record held by the 72 Dolphins could have been broken last night (and most people were expecting just that result).
Maybe the start of a new era for advertisers Superbowl strategy? Avoid paying to actually be in the game, and find a way after the jump to do something interesting and stand out from all those who ponied up the cash just to be a part of the clutter (and maybe even make the guys who opted for game time spots feel a little foolish for having done so).
Friday, October 19, 2007
What's Next: The New Keyboard for the Texting Generation
Given I'm just a couple years out and, as many who know me would agree, still as prone to immature humor as ever, one of my favorite sites continues to be College Humor. While running through the RSS feeds today, caught this article on what a keyboard redesigned for the texters and IM junkies among us may look like. Silly as it might be, makes me wonder if this would actually be met with success...
The left...
and the right side...
can't forget that number pad
Posted by
avin
at
10/19/2007 12:28:00 PM
3
comments
Labels: Brave New Media, design, Gen Y, IM, Shift Happens, texting, what's next, Youth
Tuesday, September 25, 2007
Virtuality: Google Planning to Launch "My World"
Ars Technica (Art of Technology blog) reports that Google is prepping it's own entry into the field of Virtual Worlds, potentially named "My World". Students at ASU (a school Google has a strong working relationship with in the past) this weekend received questionnaires that "hinted strongly" at the possibility that they would be among the first to test such an app later this year.
(Screengrab of the questionnaire courtesy of the MacRumors forum).
A logical step for Google, given that they've already made a foray into Virtuality with Google Earth.And a significant move, not because it's just another virtual world for people to choose from, but because it is a mainstream tech giant adopting what some decry as little more than a passing fad, and it's yet further evidence that a 3D internet is the next logical progression of our digital lives.
A few snippets from the article:
"The notion that Google might test the new service with ASU students isn't very outlandish, then, so the question is more a matter of what the service will be rather than if it will come to fruition."
"To us, it seems that a virtual world is natural progression of Google Earth and its 3D representations of... well, the Earth. Users could create avatars, like those in Second Life. The "street view" feature of Google Maps could be incorporated, as well as Google SketchUp, with avatars being able to walk around on actual streets and enter real buildings to check out what's inside and socialize with other avatars. But the purpose wouldn't be to rival Second Life and all of its fantasy, sex, and moneymaking schemes."
"Whatever "My World" ends up being, we think that Google will go much further than just competing with Second Life—if the company makes it functionally useful and ties it in with services that people already use, it may have a chance of succeeding at getting average Internet users to participate."
Posted by
avin
at
9/25/2007 03:35:00 PM
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comments
Labels: 2L, Brave New Medi, Brave New Media, Postcards from Second Life, Virtual Worlds, virtuality, what's next
Monday, September 24, 2007
Virtuality: Social Media in 3D
Caught a post over on adverblog about the launch of a new social networking site for your virtual self, Koinup. The site allows you to connect all of your virtual world experiences in one network- your activities from Second Life, World of Warcraft, The Sims all in one location, where you can post content of your adventures (video of a recent SL trip for example) and browse through the virtual lives of the sites other members.
This brings an interesting new layer to all of the talk around virtual worlds. KoinUp elevates the discussion above "worlds" and highlights the trend that our online activity is increasingly becoming virtual, so much so that we now need a social web to bring together all of the virtual identities that define us in the digital space.
I just came across this (thanks Aki) and while interested, still haven't quite decided where I see this going and how "big" it may be. Any readers out there more familiar and care to weigh in? For those of you in virtual worlds, do you see yourself social networking your virtual identities? Are you so dedicated that, in addition to maintaining Facebook, MySpace, and your other real world social webs that you would start a virtual side?
Posted by
avin
at
9/24/2007 01:08:00 PM
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Labels: 2L, Brave New Medi, Brave New Media, Postcards from Second Life, Social Media, Social Networking, Virtual Worlds, virtuality, what's next
Sunday, July 29, 2007
World Future Conference: Reporting from Tomorrow
Sunday kicked off the World Future Conference, an annual gathering of future thinkers from around the world. I'll report in based on my experiences (only a tiny slice of the whole conference) over the next few days.
We were welcomed to the conference by a pair of keynote speakers, Helen Fisher (professor at Rutgers University and author) and Gregory Stock (president of Signum Biosciences and author) .
I am excitedly anticipating the meat of the conference after these keynotes. While Fisher focused on her area of expertise, love and attachment, and Stock on his, the cutting edge of biotechnology, one theme ran constant. I think Stock himself summed it up nicely: "we are here to change our vision of who we are as human beings." Both spoke about their areas of development as they related to us as people. What it means to prescribe Zoloft, which lowers sex drive, and thus reduces the body's ability to produce dopamine? Does that mean people love less? Or what will happen when there is a pill created that will control aging (Stock thinks that the first person to live to be 150 is alive today)? These are big questions that could affect any of us, or all of us. I didn't have an extensive knowledge of the World Future Society before deciding to attend the conference, so I'll admit that a little part of me was afraid of three days of hyperfuture geeks speak that I wouldn't be able to make actionable for our clients or Fallon, but after the kickoff, I'm no longer concerned.
Posted by
salina
at
7/29/2007 11:05:00 PM
1 comments
Labels: Futurism, futurist, what's next, World Future Society
Friday, July 27, 2007
Postcards from Second Life: Virtual Recruiting Gets Hot
While many are likely to keep pouring on more haterade (such as here and here) and proclaim virtual worlds to be little more than a fad, many companies are finding that one of the more practical applications for them are as a good tool for recruiting. Check the CNBC segment on it here (short ad at the beginning).
It's interesting, while I can understand all of the skepticism around virtual worlds, I'm surprised more people don't acknowledge the similarities to mass reactions to the Internet in the 90's. Look at how far the internet has come in 10 years: in 1995, did anyone (besides perhaps the most techie guys out there) envision a future internet of MySpace, Facebook, YouTube, blogs, podcasts, etc and the tremendous impact all of these have on our lives?
Personally I don't think it's unrealistic to picture a similar path as virtual worlds become more user-friendly, visible exposure makes them less weird/freaky to the masses, brands learn how to actually do something of value instead of putting up buildings for no reason (and in particular, how to make it easy for people to get started and comfortable in-world ), and we all become more savvy at finding ways for them to provide value in our own lives.
Posted by
avin
at
7/27/2007 10:03:00 AM
4
comments
Labels: 2L, Postcards from Second Life, Shift Happens, Virtual Worlds, what's next
Tuesday, July 03, 2007
Prediction of social networking doom and gloom
Lance Ulanoff of PC Magazine writes an opinion piece on the inevitable death of MySpace, Second Life, Twitter, and the whole lot of social networking sites.
Some highlights:
"MySpace could be the first to collapse. It has now suffered the same fate as the millions of personal Web sites that sprang up in the mid 1990s: It's huge, ugly, unmonitored, unrestrained, and pointless."
I take issue with his proclamation that MySpace is pointless; I would equate that to the idea that letter writing or putting my photos in an album are both pointless, too. Not buying it.
More...
"Second Life could just as easily be the first to go. No one believes its reported participation numbers anymore, even though big companies, such as Circuit City and IBM, have built virtual stores (and Playboy is jumping in with both, er, feet this month). Some individuals are even claiming to make real-world money in there, but are they really?"
There might be some validity in the flaws Ulanoff highlights, but I think he neglected to take into account one important variable: innovation. If they sit, at stasis, until the end of the decade, these sites and utilities will probably lose their luster. But they're ever-evolving. The Facebook, for example, is shooting out new applications left and right. They're not solving global warming or emptying our prisons, but they are adding dimension to relationships. The new variety of closeness that we collectively have developed online won't go away, even if it does evolve into something different. But way to go for it on the prediction, Lance. I appreciate it.
Full article here
Posted by
salina
at
7/03/2007 01:02:00 PM
5
comments
Labels: Facebook, futurist, Innov8 (or Die), Innovation, Mass Interactive, MySpace, Shift Happens, Social Networking, Web 2.0, what's next
Friday, January 05, 2007
TrendMap 2007 (and beyond)
Nowandnext.com and Future Exploration Network have collaborated to produce a map of major trends for 2007 and beyond, across ten segments: society & culture, government & politics, work & business, media & communications, science & technology, food & drink, medicine & well-being, financial services, retail & leisure, and transport & automotive.
Click here to get the full pdf.
The creators encourage you to add to it and collaborate.
via Radical Trust
Posted by
AKI SYSTEMS 2600
at
1/05/2007 12:01:00 PM
1 comments
Labels: future exploration network, Trend, what's next