As the demand for content everywhere becomes greater, a surge of network and cable television phone "apps" has vitalized. Here are some of the latest.
- TV.com
This application allows you to access channels such as CBS Sports, The CW, and Showtime.
- VH1 Watch and Discuss Live Chat
Chat live while watching your favorite VH1 show. Think of it as a mobile chat room.

- CBS March Madness
CBS recently launched the March Madness app for the tournament. Starting March 19th CBS will be streaming every game live. Since live mobile TV is still in the early stages, it will be interesting to see what happens.

And it's not just for the iPhone any more. Content providers have realized the importance of mobile TV and are making their shows available across numerous mobile platforms (e.g. Android, Blackberry, etc.).
Additionally, with all things new I think there are a few things to consider with this platform. Content owners must embrace mobile as a new medium and craft new experiences that tap the unique characteristics of the mobile environment.
Some ideas that may help mobile TV break through are below.
- Create must-see programming that is only accessible via the phone such as clips that continue a story, possibly using footage that was not shown originally.
- Have interactive experiences that will provide plenty of opportunities for viewers to vote on a show or otherwise give their feedback.
- Don't rely on the 30-minute slot that works in traditional TV; the mobile environment allows for more creative uses of time outside of that format. For example, make a quick TV slot to fill short time gaps - like when waiting for the next bus to arrive. Or longer programs for the distant bus commute out of the city.
Share ideas that inspire. FALLON PLANNERS (and co-conspirators) are freely invited to post trends, commentary, obscure ephemera and insightful rants regarding the experience of branding.
Thursday, March 12, 2009
Mobile T.V.
Posted by
Aaron E.
at
3/12/2009 02:29:00 PM
49
comments
Labels: aaroneicher, iphone, MOBILE10, MOBILETV, TV2.0
Friday, February 20, 2009
iPhone app shelf life is less than 30 days.
New Pinch Media data reveals that "for free applications, only about 20 percent of users return to use the app the first day after they download it, and then it quickly drops off from there. By 30 days out, less than 5 percent are using the app...So there is a very brief window of time to capture people’s attention and potential revenues."
Implications/strategy for branded apps moving forward:
1. Add VALUE (utility, organization, efficiency, entertainment, convenience, etc.) or it instantly becomes nothing.
2. Launch app 30 DAYS OR LESS BEFORE BIG EVENT (new product launch, season premiere, box-office opening, etc...).
3. CONTINUE THE CONVERSATION. Constantly add new content; weekly, monthly, daily...whatever. Giving users a reason to come back.
4. Throw the app to bloggers PR style so they can spread it by WOM; their network.
5. Maybe the app isn't free? People may use it more if they have invested in it.
Article and Slideshare here:
http://tinyurl.com/cy43cc
Thursday, February 19, 2009
Eco-Metrics: Part 2
Continuing my previous post on monitoring your energy use or carbon footprint with iPhone and/or Android apps, here are a few more.
iPhone
Accufuel - Track your vehicle’s fuel efficiency.

Carticipate - A ride-share app that allows the user to find people in their area to carpool. Think social-carpooling.

Android
PedNav - Helps the user plan their activities efficiently. The app is location aware, so it has the capability of telling the user what is near and of the necessary transportation to get to the suggested destination.

http://www.routeme2.com/products/pednav/
Teradesk - Connects the user to their computers and/or mobile devices and allows them to store files in a digital "cloud" accessible from anywhere, eliminating personal paper trails.
http://www.teradesk.com/tera/index.html
And it's not just the software that is allowing people to be more "efficient." There have been developments in the hardware as well. Here are a couple examples.
Nokia's 3110 Evolve - The covers are made from over 50% renewable material, has smaller packaging made of 60% recycled content, and the charger uses 94% less energy than the Energy Star requirements.
Motorola's Renew - Recently introduced, the “Renew,” is made using plastic from recycled water bottles and can be completely recycled.
Nokia's Eco Sensor - Equipped with a wearable sensor unit with wrist or neck strap made of solar power cells as its power source, it can analyze your health, environment, and local weather conditions simultaneously. It's still in the "concept" stage, so don't look for it anytime soon.
Posted by
Aaron E.
at
2/19/2009 08:23:00 AM
1 comments
Labels: aaroneicher, androids, carbonfootprint, ecometrics, iphone, mobile
Wednesday, February 11, 2009
Generosity Pays Off For iPhone Game Developer
When the iPhone game ‘Whack'em All’ was hacked, the developer engaged the game’s hacker instead of taking an aggressive stance. The dialogue had a surprising effect. Sales increased 100%, pirates donated money and the game is now available free of charge.
Here is a link to the article:
http://torrentfreak.com/how-piracy-can-boost-iphone-app-sales-090125/
And here is a video demonstration of the game; if you're curious:
Posted by
Aaron E.
at
2/11/2009 08:20:00 PM
5
comments
Labels: aaroneicher, generosity, iphone, WEB2.0
Tuesday, February 10, 2009
Eco-Metrics: Part 1
Monitor your energy use or carbon footprint with these iPhone and/or Android apps.
iPhone
MeterRead - Reduce the amount of energy you are using by monitoring it. Keep tabs on your electric meters.
Recycler - Quick access to what kind of plastics can be included in your recycling bin.

Local Reuse - Reuse stuff you no longer want by giving it to others who need it.

GreenMeter - Designed to help you adjust your driving habits in order to reduce CO2 emissions and save you money on gas. App measure forward acceleration, computes engine power and fuel economy, fuel cost, carbon footprint, and oil consumption.

Android
SugarTrip - (coming soon) Helps you avoid traffic jams so you save carbon emissions. Using the GPS unit in the phone, it measures how quickly you’re traveling. Users can plan their trips according to where traffic is located, helping to cut back on pollution by avoiding idling.
http://www.washingtonpost.com/wp-dyn/content/article/2008/10/20/AR2008102002565.html
Ecorio - Carbon footprint calculator that track your movement. Mode of travel choices include automobile, public transit and bicycle.
- “RIO” Reduce, Inspire, and Offset.
- “Reduce” suggests carpool options via Zimride, a service that matches up drivers and passengers who wish to use less fuel by traveling together instead of as one.
- “Inspire” feature offers a Twitter-like social networking to communicate with other Ecorio users. Tapping a user’s profile icon displays their location and how many pounds of emissions they’re responsible for so far.
- “Offset,” which links to a site that accepts credit cards to purchase offsets from Carbonfund.

http://greeninc.blogs.nytimes.com/2008/11/26/android-app-takes-aim-at-carbon-footprints/
And finally, read about how Google is planning to enter the Eco-Metrics arena.
http://www.nytimes.com/2009/02/10/technology/companies/10grid.html?_r=1&th&emc=th
Posted by
Aaron E.
at
2/10/2009 04:21:00 PM
3
comments
Labels: aaroneicher, androids, carbonfootprint, ecometer, ecometrics, gogreen, iphone, mobile
Monday, March 10, 2008
Virtuality: iPhone In 3D
Been a while since I posted about Virtuality. In addition to the fact that Second Life kills my laptop and slows it to a grinding halt, I've also been waiting to see where the virtual trend went- what would be the next evolution using virtual worlds as a jump off point, how it might go more mainstream, particularly how it might remove the experience from being tethered to a computer...While buzzing through the RSS feeds this morning, I came across this over at Virtual World News. BOXfab is a start up that designs products that enhance existing technologies (that's probably simplifying it way too much, but you get the idea). Their first product (as far as I can tell from their website) is a virtual reality headset for the iPhone. Basically, it turns the iPhone screen and display into a 3D, heads up display. The user puts on a special headset and is ready for a fully immersed experience.
From the site:
"A Virtual Reality display device which uses the iPhone as the viewing plate so that it becomes a wearable virtual headset simply by clipping on a special attachment. The device can network with other uses for shared virtual experiences and uses the tilt sensor of the iPhone plus a proprietary left-right tracker to provide a truly immersive experience.
"Special close-view depixelization flat optics turn the iPhone screen into a 3 dimensional window into another world. The under $200.00 design provides the functionality of devices costing thousands of dollars more. Three versions: A. Hand-Held. B. Wearable. C. Deskmount."
Bringing virtual reality to the iPhone could turn out to be a big move and a significant evolution of the trend. Sure, wearing the headset could be a little clunky and odd to wear in public. But I respect the push to take the idea that is at the core of virtual worlds- bringing a visual, 3D component to the social experiences we have online- in a new direction. And, as they point out over at VWN, this device may not be the answer or necessarily the future, but it gives us a glimpse into some possibilities.
Posted by
avin
at
3/10/2008 12:08:00 PM
0
comments
Labels: apple, CONNECTED SELF, futurist, iphone, virtual reality, virtuality, virtualworlds, web 3.0, what's next
